Workbench is the main editing tool for Carrier Command: Gaea Mission. Note that this parameter is case sensitive so "modname" is not the same as "MODName". If there is none, the it will look for files called "MODName", regardless of the file extension. MOD Name = name of folder or name of file without extension.īy default the game will first try to load folder named "MODName".Just run the game with MOD Name parameter. To play some MOD you have to have packed or unpacked MOD data in your game folder. To pack/unpack the MOD data use Xpacker (original data is packed with this tool). You also have to add the path for MOD into filesystem section of the ccsettings.xml in Your Documents/CarrierCommand/ folder.įor MODs distribution is good to pack it and released it as one file. Carrier Command 2 - Mod Review: UI Enhancer UPDATED (V6.2) UI Enhancer by QuantX has been updated to 6.2. To open a mod in workbench for editing, you will need to have it unpacked in the game directory. }files maybe copied here after you have edited them, but this keeps things better organized) True to MicroProses heritage, Carrier Command 2 is all about meaningful decisions. Please make sure you observe the game's directory structure. mods videos images Carrier Command 2 is Strategy, Planning and Teamwork on a scale that is both engaging and manageable.
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